Sam the Spaceship is a game about a little UFO that got trapped inside an even larger spaceship and now has to find a way out.

During this adventure an almighty Voice is helping the player find the right way through the dungeon-like corridors of the vast spaceship.  But ignoring the directions and exploring on your own can yield some benefits too... or, perhaps, danger!

Following the directions of the Voice will lead you to the end of your adventure, but what secrets the corridors hold may only be discovered through exploration and sacrifice. But what awaits our little friend at the end of the many corridors is unexpected, indeed. 

Controls:
      WASD to move.       Arrow Keys to shoot.
     R .. Restart             TAB ... Pause        Space ... Skip Dialog

Info: Keep an eye on the green lights around your character: they represent your Hotpoints. Green: Fully healed HP Yellow: Partially depleted HP Red: Fully depleted HP Black: Locked HP not yet available

Story:

Sam the Spaceship is a feisty but anxious little AI-powered exploration vessel.  

Sam is a feisty little AI-powered space vessel on a mission of exploration and science! She’s been nervous about this trip because she’s supposed to explore a completely new and uncharted sector. She’s almost done her survey of an asteroid field when a large, looming shape floats into view… it’s a spaceship so large, you can’t see the end of it! A cargo bay opens and try as she might, Sam cannot escape the energy beam dragging her into the depths of this giant ship…

The Team:
Proprentner Martin: Programming, Game Design, Artwork
Clio Montrey: SFX, Audio Design, Voiceover, Story (http://clio-em.com; http://clioem.bandcamp.com)

Current Status:
Dungeon with
- tutorial area consisting of 5 rooms
- battle rooms
- 1 puzzle room
- 1 miniboss
- 1 endboss
- 1 secret room
Handcrafted Sprites for the whole game
3 enemy types
1 endboss
1 miniboss

*music and sound effects are coming with the next update

 

Comments

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yea i kinda didn't had the time to implement some puzzle rooms, apart from the "dark" wall segments. Also little hint for that consider the room where you first find these blocks and compare it with the second time you find them maybe you can figure it out that way. I don't want to spoil it but the solution is a bit "masochisic".

The basic idea of Stanley Parable is nice, so is the music and narration. For my taste the game is far too combat-heavy. The characters are kinda cute. I didn’t figure out how to interact with the dark blocks.